Home Budget Fun DIY Games with Dana and Max: From Paris with Chaos

DIY Games with Dana and Max: From Paris with Chaos

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Mobile Max and DIY Dana
Dana and Max Create!

Welcome to DIY Games!

Meet Dana, the queen of turning everyday items into creative adventures, and Max, the tech-savvy gamer who’s always up for a challenge.

Together, they’re on a mission to bring fun, budget-friendly, and unforgettable games right into your home.

Whether you’re a seasoned gamer or just looking for a fresh way to spend your next family night, Dana and Max have you covered.

For our first adventure, we’re diving into From Paris with Chaos—a high-stakes spy game you can craft with items you probably already have lying around.

Ready to take on the Mastermind and save the streets of Paris? Let’s Go!

Quick-Start Summary

In From Paris with Chaos, you and your team of secret agents are racing against time to complete a high-stakes mission in the streets of Paris.

Build the city using dominoes, uncover resources, and battle enemies—all while working together to stop the Mastermind before time runs out.

Whether you’re rescuing allies, gathering intel, or staging an epic final showdown, every decision matters. Be strategic, stay on your toes, and above all, have fun!

Max’s Take:

“Look, I love mobile games as much as anyone, but sometimes you need to ditch the screen and dive into something hands-on. From Paris with Chaos is perfect—it’s like playing an intense co-op spy game but with a DIY twist. Plus, it’s Paris. Everything is cooler in Paris.”

Dana’s Take:

“Exactly! And the best part? You can create this game with stuff you probably already have at home. A deck of cards, some dominoes, and chess pieces? Voilà—you’ve got yourself a spy thriller on your dining room table. Let’s break it down.”

Objective

Dana:

“Think of this as Mission: Impossible meets your craft closet. The goal is simple: work together to complete your mission and take down the Mastermind. But beware—if you’re not ready, that final showdown could take you out!”

Max:

“Trust me, teamwork is key. And if you’re playing with Dana, don’t let her be the Master Strategist…she’s ruthless.”

Game Components

Max’s Tip:

“When choosing the Mastermind, Damien Shadow has that cool ‘villain with a secret lair’ vibe. Cassandra Cipher? She’s got brains for days. Pick based on your group’s mood.”

Dana’s Hack:

“Don’t have dominoes? Use index cards or even bottle caps! DIY, remember?”

What You’ll Need:

1. A deck of playing cards + 2 Jokers.

2. Dominoes as the game board (double-six for Damien Shadow, double-five for Cassandra Cipher).

3. Chess pieces as player and resource markers:

Player Pieces: Knight, Bishop, Rook, Queen (each with unique abilities).

Pawns: Minor resources (intel, ammo, supplies).

4. Checker pieces as major resources (weapons, allies, medical kits).

5. Two six-sided dice for movement, combat, and mission rolls.

Setup

1. Mission Selection

Dana:

“Alright, agents, once you roll to determine your mission, don’t just dive in blindly! For any mission that involves meeting or rescuing someone—like an ally or an intel operative—you need to assign a specific domino as their location before you reveal any dominoes on the board. For example, if you rolled an Escort Mission, you’d pick a domino for where you meet the ally and another domino for the safehouse. The safehouse could be something easy to reach, like a 0-0 domino, but don’t make it too easy—where’s the fun in that?”

Max:

“Exactly, Dana! And don’t forget: Once you’ve scattered your pawns and checkers across the map, the nearest resource piece to your chosen domino is now your ally or key objective. So, if you pick the double-three domino as the place to meet an ally and there’s a pawn or checker nearby, that’s where the action happens. It keeps things unpredictable while still giving you a clear path to follow. Oh, and pro tip: if you’re the type to rush in guns blazing, good luck! Running into the Mastermind early isn’t ideal unless you really want to lose.”

Mission Options (Roll 2 Dice):

2: Escort Mission – Rescue an ally from one domino and transport them to a safehouse.

3: Intel Recovery – Gather a total of 5 intel (pawns).

4: Supply Run – Collect 6 resource checkers (ammo, weapons, or medical supplies).

5: Enemy Ambush – Defeat 6 enemies (clubs cards).

6: Undercover Contact – Meet with 3 allies (hearts cards).

7: Mixed Mission – Gather 3 intel and defeat 3 enemies.

8: Secure the Cache – Retrieve 4 checkers and 2 pawns.

9: Trap the Mastermind – Find 2 allies and lure the Mastermind to a specific domino covering all paths of escape.

10: Assault the Mastermind – Confront the Mastermind after gathering 3 resources and 2 allies.

11: High-Stakes Heist – Collect 6 resources and defeat 3 enemies.

12: The Final Mission – Complete all objectives—gather 4 resources, find 2 allies, and defeat the Mastermind.

City Streets

2. Build the Map:

Shuffle dominoes and lay them face-down in a grid or path.

3. Place Resources:

Scatter pawns and checkers across random dominoes.

4. Choose Player Pieces:

Each player selects a chess piece with special abilities:

Knight: +1 to combat rolls.

Bishop: Can reveal one adjacent domino.

Rook: Collects any resource directly landed on even if not instructed to do so (no diamond).

Queen: Reroll one die per turn.

Gameplay

Dana on Challenges:

“Drawing cards for challenges makes every turn exciting! Hearts are quirky allies, spades are brutal roadblocks—it’s the kind of chaos you want in a spy game.”

Max on Movement:

“Paris is a big city. Plan your moves wisely—don’t just wander into danger unless you’ve got a plan.”

1. Movement:

Roll one die to move. Land on a domino to flip it and reveal its number:

0-1: Easy challenge.

2-3: Moderate challenge.

4-6: Difficult challenge.

2. Challenges (Draw a Card on each new movement):

Hearts: Ally Encounter—gain a bonus or recruit an ally.

Diamonds: Supply Cache—collect resources.

Clubs: Enemy Combat—battle enemies.

Spades: Trap or Obstacle—lose resources or take penalties.

3. Combat:

Enemy HP is based on the domino’s difficulty:

0-1: 5 HP.

2-3: 10 HP.

4-6: 15 HP.

Players roll two dice for attacks. Enemies roll for counterattacks.

The Final Showdown

Dana:

“Save resources for this fight. It’s going to get ugly.”

Max:

“If you made it this far, you’ve got a chance. Don’t blow it!”

The Mastermind has 30 HP (+5 per additional player).

All players must converge on the Mastermind’s domino to win.

Victory requires teamwork, strategy, and a bit of luck.

Call to Action

Max:

“So, what are you waiting for? Shuffle up those dominoes and grab your gear—it’s time to bring the chaos to Paris!”

Dana:

“Bonne chance, agents. Paris won’t save itself!”