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Dominate the Ruthless Underworld for Under $5—A Gangster Game You Can Play with Cards and Dice – DIY Dana & Max #8

DIY Games, Football, DIY card game, gangsters

💼 Dominate the Ruthless Underworld for Under $5—A Gangster Game You Can Play with Cards and Dice – DIY Dana & Max #8

 

Satire Disclaimer

 

The following article features satirical characters discussing a very real DIY card-and-dice game. Dana and Max are fictional personalities created to make you laugh—but the gangster game they’re describing? That part’s real, playable, and genuinely fun.

 

As always, we’re here to parody modern media, exaggerated expertise, and the flood of opinion-based content that treats confidence like credibility.

 

If you’ve ever taken advice from someone just because they “sounded right,” trust us—we have too. That’s why we wrote this.

 

We’re laughing at ourselves right alongside you. That’s the point.

 

🎬 Inspired by Nelly and the Professor’s recent journey into America’s love affair with gangster films—from The Godfather to Boardwalk Empire—we knew it was time for something a little more… hands-on.

 

If you’ve ever dreamed of ruling 1920s Chicago like Al Capone, this DIY gangster game lets you do it on a budget that even bootleggers would respect.

 

Dana (sipping coffee and side-eying Max): So Nelly and the Professor talk about gangster movies for fifteen minutes and suddenly we have dice, a deck of cards, and Max in a pinstripe vest he made out of a tote bag.

Gangsters

Max (grinning with a fake cigar in his mouth): Don’t hate the player, Dana. Hate the underground economy I now control.

 

Dana: And yet you can’t control your impulse to narrate every move like a 1940s newsreel.

 

Max (announcer voice): “Extra! Extra! Woman rolls a six, hires a henchman, and takes the South Side!”

 

🎯 OBJECTIVE

 

Take over 1920s Chicago in true gangster fashion. You’ll expand your territory, hire henchmen, eliminate rivals, and use bribes and back-alley deals to outmaneuver your enemies. First to dominate—or outscore—wins the city.

Gangsters

🎲 GAME COMPONENTS

 

Five 6-sided dice

 

Standard 54-card deck (Jokers included)

 

Paper and pen for keeping score

 

Optional props: Jazz playlist, trench coat, fake mustache, and an over-the-top Chicago accent

 

🛠️ SETUP

 

Shuffle the deck.

 

Deal 3 cards to each player.

 

Jacks, Queens, or Kings are Free Territories and played face up.

 

All other cards remain hidden.

 

Each player begins with 1 henchman.

 

Decide who goes first (roll dice, flip a coin, or threaten someone—like a real gangster).

 

🔁 ON YOUR TURN: CHOOSE ONE ACTION

 

1. Hire a Henchman

 

Roll 1 die:

 

Roll a 4, 5, or 6: Hire one henchman for free.

 

Roll a 1, 2, or 3: Pay $5 (money card total) to hire.

 

Max 5 henchmen per player.

 

2. Draw and Play a Card

 

Flip the top card of the deck:

 

Money (2–10): Add it to your hand.

 

Territory (J, Q, K):

 

Jack = $10, Queen = $15, King = $20

Gangsters

Pay from your hand. If you can’t pay, shuffle it back into the deck.

 

If paid, play face up and assign at least 1 henchman to defend it.

 

Hit Man (Ace): Add to hand. Can be used immediately or later.

 

Joker: Trigger wild events (see below).

 

💥 CARD EFFECTS

 

Territories (J, Q, K)

 

Must have at least 1 henchman assigned.

 

Undefended territories can be taken without battle.

 

Hit Men (Aces)

 

Discard to eliminate 1 opponent henchman.

 

Jokers

 

Red Joker (Police Raid): Choose a rival. They lose a territory unless they pay a $50 bribe (money goes into discard).

Gangsters

Black Joker (Mob Attack): Steal a rival’s territory instantly—unless they bribe you $50.

 

Money (2–10)

 

Use to purchase territories or pay bribes. Keep cards hidden.

 

🔫 BATTLES

 

To attack a rival’s territory:

 

1. Each player rolls one die per henchman.

 

2. Highest single die wins. Defender wins ties.

 

3. If attacker wins: they take the territory.

 

4. If attacker loses: they lose a henchman.

 

🧠 HAND LIMIT

 

You may only hold 5 cards at the end of your turn.

Use or discard extras before passing your turn.

Discard pile is reshuffled when the deck runs out.

 

🏁 ENDGAME

 

The game ends when:

 

A player controls all 12 territories, or

 

The deck runs out.

 

Scoring:

 

Jack = 5 pts

 

Queen = 10 pts

 

King = 15 pts

 

Henchman = 2 pts

 

Money cards = 1 pt per dollar

Highest score wins.

 

Dana: So we built an entire gangster empire using nothing but a deck of cards, five dice, and two cups of coffee. I’d say that’s peak DIY.

 

Max: And no one even got whacked with a ruler. Though Dana did accuse me of money laundering when I shuffled too aggressively.

 

Dana: Just remember folks: If your kitchen table starts to feel like a speakeasy, you’re playing it right.

 

Bonus Challenge:

 

Quote a gangster movie correctly? Draw an extra card.

 

Misquote one? Lose a henchman.

 

“Say hello to my little—wait, wrong era.”

 

Max (nodding solemnly): You either go out with points, or you go out with flair. Just like the movies.

 

Dana: And unlike real gangsters, you can do this without jail time or jazz-induced betrayal. You’re welcome.

 

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